Due to the active development we inform about the opening of the vacancy 3D Artist.
What specialist are we looking for:
- Presence of portfolio with hard-surface works (technics, weapons, props, etc.) with realistic PBR texturing;
- Experience in a similar position in the video game industry on AAA projects as an 3D artist of military equipment, weapons;
- Confident possession of one of the 3D modeling packages, such as: Maya, Blender, 3ds Max, Modo;
- Basic knowledge of Maya (to prepare the final scene);
- Knowledge of pipeline game 3D development;
- Excellent understanding of Low-Poly modeling and UV unwrapping techniques;
- Possession of tools for the effective creation of Hi-Poly mesh for bake, including sculpting at Zbrush/Blender;
- Understanding the principles and subtleties baking of Normal Map in Maya or Marmoset and their refinement;
- Confident knowledge of Substance Painter, ability to create authentic materials on the photo referent;
- Experience working with fabrics in Marvelous Designer;
- Ability to work with blueprints;
- Strong knowledge of Adobe Photoshop;
- Good design and composition skills;
- Knowledge of written English.
The responsibilities will include:
- Creation of game ready game models;
On the plus side:
- Own game experience, interest in games, understanding different game genres and characteristic techniques in visualization;
- Drawing by hand;
- Art education;
- Teaching experience;
- Experience working with nodes in Substance Designer/Blender;
- In-depth understanding of the principles of game engines and 3D graphics visualization;
- Experience with game engines (Unreal Engine, Unity, etc);
The company offers:
- remote work in a comfortable home environment;
- flexible hours;
- paid leave and sick leave;
- professional development;
- the ability to propose and implement their decisions/ideas;
- timely payment of wages and the prospect of revision.
A prerequisite for the consideration of your candidacy is the presence of a relevant portfolio and the completion of a test task.
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